Professional Development

EDUCATION + FABRICATION = INNOVATION

NEW! MakersFactory will teach you some new tricks for your classroom. 3D Printing? Minecraft? Computer Programming? We can train you on how to integrate these tools and programs (and more!) into your curriculum, making teaching more engaging, collaborative, and hands-on. Pick one subject or learn them all regardless of your technological savvy.

Some of the classes below may have prerequisites.

WORKSHOP TOPICS:
• 3D Modeling and Printing
• Laser Cutting
• Computer Programming
• Game Design
• Animation
• Game Based Learning
• Education Technology in the Classroom
• Designing Lessons Using Technology

PLEASE NOTE: All Classes are BYOL: Bring Your Own Laptop


3D Modeling + Printing

3D-printing has proven itself as a paradigm-shifting technology, and now you can use it in your classroom! Use Blender, a professional-level open-source 3D design application, to visualize and design parts for fabrication. Turn your ideas into reality and prototype your creations faster and more accurately than ever before!

Classroom Applications:
•  Visualize and print scans of fossils and artifacts
•  Learn the basics of 3D design and print the result
•  Embark on a inter-disciplinary product design project

PLEASE NOTE: All Classes are BYOL: Bring Your Own Laptop

3D Animation w/Blender

In 2013, three of the top 10 highest-grossing films were 3D-animated productions. With 3D animation studios like Pixar and Dreamworks captivating audiences worldwide, 3D visualization and animation skills are increasingly useful and relevant.

Classroom Applications:
     •  Create a 3D animation and learn the basics of keyframing
•  Examine the mathematics of velocity, and acceleration with animations
•  Create an animation as a class using a professional workflow

PREREQUISITE: 3D Modeling & Printing

PLEASE NOTE: All Classes are BYOL: Bring Your Own Laptop

Game Design

Games aren’t just for fun anymore. With humble beginnings on arcade machines and the Atari 2600, video games have expanded to become a cultural phenomenon and unique technique for education, storytelling, social change, and of course entertainment.

Classroom Applications:
•  Learn the basics of computer programming using Game Maker
•  Create a game to tell a story or demonstrate a concept
•  Design a game as a class or in small groups

PLEASE NOTE: All Classes are BYOL: Bring Your Own Laptop

MinecraftEdu


Heard about Minecraft yet? With millions of players worldwide, Minecraft is becoming an unprecedented Internet-powered social phenomenon. MinecraftEdu is a special educational version of Minecraft designed for use in the classroom, which provides extra tools for teachers.

Classroom Applications:
•  Teach classroom topics using custom-designed Minecraft lessons
•  Collaborate and design a Minecraft construction together
•  Examine Economics and Social Studies hands-on via in-game exercises

PLEASE NOTE: All Classes are BYOL: Bring Your Own Laptop

Programming

Program computers to perform tasks, solve problems, and entertain! These days computer programs are in control of just about everything, so learning how to code isn’t just a path to a quality career, but an invitation to design the world around you.

Classroom Applications:
•  Examine large data sets using statistical programs
•  Tell a story with a text-based game
•  Enhance your science and math projects with custom programs

PLEASE NOTE: All Classes are BYOL: Bring Your Own Laptop

2D Design / Laser Cutting

Laser-cutting unlocks brand-new creative pathways and allows for the quick and easy fabrication of just about anything you can imagine. At MakersFactory, we’ve used our laser-cutter to build boxes, shelves, display cases, gears, and even sculptures. Unlock this potential in your classroom using 2D vector design software!

Classroom Applications:
•  Sketch, trace, and design cut-outs and engravings
•  Combine with an electronics project to build custom enclosures
•  Learn mechanical principles of design

PLEASE NOTE: All Classes are BYOL: Bring Your Own Laptop

Ed Tech Tools and Best Practices for Teachers

Students now require a higher level of education and deeper learning using technology and schools need to deploy and apply technology to meet the education challenge effectively. We will discuss technologies that can be used in the classroom to promote deeper learning an develop skills such as creativity, communication, collaboration, critical thinking, problem-solving, systems analysis, visuo-spacial skills, and more.

Classroom Applications:
•  Review technologies and skill development
•  Review types of lessons that work with different technologies
•  Discuss options and plans to start using technology in the classroom

PLEASE NOTE: All Classes are BYOL: Bring Your Own Laptop

 

Culminating Lesson Development Lab using Technology for Teachers

Students now require a higher level of education and deeper learning using technology and schools need to deploy and apply technology to meet the education challenge effectively. Teachers will bring subject area lessons to the workshop and work with Ed Tech teachers to create project-based lessons using technology where students are required to apply their subject area skills.

Classroom Applications:
•  Review subject area lessons and what technology is suited best
•  Review how the technology requires the student to apply subject area skills
•  Develop project-based lesson, lesson flow, lesson assessment

PLEASE NOTE: All Classes are BYOL: Bring Your Own Laptop

 

Roster Policy

If a Teacher Training course has 1 or 2 sign-ups, the course time is reduced to 50% of the original, scheduled time.  With 3 or 4 sign-ups, it’s 75%.  With 5 or more, the course is held as normal.  This is to avoid cancelling any partially full classes, since such a cancellation has the potential to really mess up a teacher’s plans.

Teachers can reschedule for another class if they wish, but we will invoice on a PO for any no shows.