Games In Education

About Games in Education

More and more investigations on the effectiveness of games in education are being conducted and released, and people are continuing to share their own positive experiences with educational gaming. Here’s just a few examples we’ve gathered…

The Schools Using Minecraft in Lessons

Some schools are encouraging children to play computer games in lessons to help with more traditional subjects like creative writing in English.

Big Thinkers: Katie Salen on Learning with Games

katie-salen-150x150“I think games today are very, very important… because they get at the kinds of learning experiences and social practices that we see important in the 21st century:collaboration; team-building; problem solving in complex spaces; the ability to take on identities, kind of explore and try out different ways of being and different ways of doing. And they’re very forgiving environments for kids to fail in, and we just don’t have enough of those environments for kids to take risks and fail and sort of be OK about that.”
Click here to watch the full interview!

A Neurologist Makes the Case for the Video Game Model as a Learning Tool

neuron-150x150“When learners have opportunities to participate in learning challenges at their individualized achievable challenge level, their brains invest more effort to the task and are more responsive to feedback. Students working toward clear, desirable goals within their range of perceived achievable challenge, reach levels of engagement much like the focus and perseverance we see when they play their video games.”
Click here to watch the full interview!

Does Game-Based Learning Work? Results from Three Recent Studies

study-graph1-150x150“The data analysis found classes using the game had significantly higher means than those classes that did not use the game. There were no significant differences between male or female scores, regardless of game play, while both genders scored significantly higher with game play than without. There were no significant differences between ethnic groups, while all ethnic groups scored significantly higher with game play.”
Click here to read the full report!

Games and the Common Core: Two Movements That Need Each Other

edutopia-150x150“Twenty-first century implementation of the Common Core State Standards should strive for a much higher level of student engagement and choice. The best learning games can help accomplish this, whether it’s learning about proteins through FoldIt, algebra with DragonBox, programming and game design via Gamestar Mechanic, or science, math, health and social studies with BrainPop.”
Click here to read the full article on Edutopia!

A Literature Review of Gaming in Education

“Perhaps what is most unique about digital games — as opposed to any other learning innovation — is the books-150x150combination of motivation, engagement, adaptivity, simulation, collaboration, and data collection that can’t be achieved at scale any other way.”
Click here to read the full report!

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